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10/09/2024
“My Opportunity To Transform From A Localization Engineer Into A Unity Developer” – Yaroslav Rudenko’s experience at Plarium
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06/25/2024
A Deep Dive into Level Design: Creating Interactive Moving Objects for Mech Arena Maps
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05/29/2024
RAID: Shadow Legends’ Cursed City Mode: Challenges of Game Design
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05/03/2024
4 Skills of Sun Wukong: The Making Of
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03/15/2024
Coaching as a Management Development Tool: Implementation Experience at Plarium
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11/30/2023
Plarium’s Vyshyvanka: How to Communicate a Company’s Story Through Merch
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11/07/2023
Systemic Game Design of Clans in RAID: Shadow Legends: The Experience of the Plarium Team
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09/12/2023
Kubernetes in a Microservices Approach: How We Configured the Deployment of Dynamic Environments to Optimize Development
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