Plarium Kharkiv employs more than 500 professionals. Together we are a team that creates and evolves games for browser and mobile platforms. Since 2009 we have grown from a small start-up to one of Ukraine's most highly-rated employers. We're skilled designers, developers, analysts, and other industry talents. We don't outsource - we make products. We take strategy, action and RPG games through concept, development, and all the way to market. Do you share our passion for games and innovation? Then come help us do even better. Click below to check out our current career openings.
A creative environment supports creative minds. Here in the Kharkiv studio we work on games that millions of people interact with every day. Onsite benefits, such as our gym and yoga center, make sure we take care of ourselves as well as our players. Quality equipment ensures the work we do is up to a standard we can be proud of.
I have had the chance to work in four departments at Plarium: first as a Proofreader, then as a QA Engineer. At first, my main roles were editing and localization, but afterwards I decided to try myself in testing. I had to try something new, and this line of work logical represented a logical extension of my skill set.
When I joined Plarium, what impressed me most was the scale of the operation. I was also pleasantly surprised to find how open the communication between colleagues from different departments was. My feeling was that I had joined a company, rather than just a single team. In the three years I have been here, we have become more professional within our teams and the company feels more grown up and serious, a necessary step when the studio employs 700 people instead of 300.
I joined Plarium as a sound engineer, responsible for the audio at corporate events and concerts. Before this I had worked in system administration, and I would say my main passion is hardware, something that dates back to my student days. So when Plarium asked me to help out a little as an admin, I was happy to accept – I even helped the guys in my spare time. This later became my full time role, and after a year as an administrator I became a team lead.
What I like best at Plarium is the atmosphere. I felt very comfortable in the group right from the start, and it is a pleasure to work with like-minded people. I was also impressed by our management – there are few places where corporate processes are as well-coordinated as they are here.
I started at Plarium as a trainee in the Banner Team, working on gifs and banners. When my period as a trainee ended, I carried for another 8 months, which I really enjoyed. After this, I was offered the position of Technical Artist in the Mobile Team, who needed someone with knowledge of 3D graphics, animation, and VFX.
Even as I did the test task, I wasn’t sure that I could make it in another department. Despite my doubts, both heads of departments and my colleagues supported me, so when I finally switched positions, I knew that everything would be fine.
I love the people at Plarium. There are many talented and experienced people around who I can learn from. I have the opportunity to advance professionally and put my knowledge into practice, and that’s the coolest thing of all.