Plarium’s Kharkiv Studio

Plarium Kharkiv employs more than 500 professionals. Together we are a team that creates and evolves games for browser and mobile platforms. Since 2009, we have grown from a small startup to one of Ukraine's most highly-rated employers.

We're skilled designers, developers, analysts, and industry specialists. We don't outsource - we make products. We take strategy, action, and RPG games all the way from concept and development to the market. 

Do you share our passion for games and innovation? Then come help us do even better. Click below to check out our current career openings.

What we offer
  • Officially registered full-time employment & 28 days paid vacation leave
  • Complete medical insurance package for all employees and their children
  • Pilates classes and a fully-equipped gym inside the office
  • Workshops, training programs, and the opportunity to attend industry conferences
  • Educational English programs, including lessons with native speakers
  • Free assistance from our travel managers
Inside Our Studio

A creative environment supports creative minds. Here in the Kharkiv studio we work on games that millions of people interact with every day. Onsite benefits, such as our gym and yoga center, make sure we take care of ourselves as well as our players. Quality equipment ensures the work we do is up to a standard we can be proud of.

Employee stories
QA Engineer

I have had the chance to work in four departments at Plarium: first as a Proofreader, then as a QA Engineer. At first, my main roles were editing and localization, but afterwards I decided to try myself in testing. I had to try something new, and this line of work logical represented a logical extension of my skill set.

When I joined Plarium, what impressed me most was the scale of the operation. I was also pleasantly surprised to find how open the communication between colleagues from different departments was. My feeling was that I had joined a company, rather than just a single team. In the three years I have been here, we have become more professional within our teams and the company feels more grown up and serious, a necessary step when the studio employs 700 people instead of 300.

User Support Team Lead

I joined Plarium as a sound engineer, responsible for the audio at corporate events and concerts. Before this I had worked in system administration, and I would say my main passion is hardware, something that dates back to my student days.  So when Plarium asked me to help out a little as an admin, I was happy to accept – I even helped the guys in my spare time. This later became my full time role, and after a year as an administrator I became a team lead.

What I like best at Plarium is the atmosphere. I felt very comfortable in the group right from the start, and it is a pleasure to work with like-minded people. I was also impressed by our management – there are few places where corporate processes are as well-coordinated as they are here.

Technical Artist

I started at Plarium as a trainee in the Banner Team, working on gifs and banners. When my period as a trainee ended, I carried for another 8 months, which I really enjoyed. After this, I was offered the position of Technical Artist in the Mobile Team, who needed someone with knowledge of 3D graphics, animation, and VFX.

Even as I did the test task, I wasn’t sure that I could make it in another department. Despite my doubts, both heads of departments and my colleagues supported me, so when I finally switched positions, I knew that everything would be fine.

I love the people at Plarium. There are many talented and experienced people around who I can learn from. I have the opportunity to advance professionally and put my knowledge into practice, and that’s the coolest thing of all.