I started working in the video game industry in 2004 for the developer Bizarre Creations, which was later acquired by Activision. I started my career as a 3D artist before transitioning to level design and then, game design. I worked on multiple successful triple-A games for Xbox 360, PlayStation 3, and PC.
When I joined Plarium in 2012, I had no experience making casual games. My biggest challenge was learning the psychology of freemium players, and the motivating factors that free-to-play games must have to keep players excited and engaged for long periods of time.
Working for Plarium has been the most educative and rewarding experience in my professional career. I am thankful to all of my colleagues and management for allowing me to grow professionally, and am really excited about all of our current and future projects!
I joined Plarium in 2013 as a junior 3D artist, right after graduating. I've always been a gamer, so I couldn't pass up the opportunity to work for a bona fide gaming company. Working here has been one of the most enriching experiences of my life. I've learned a lot, made friends with great people, and get to work on awesome games!
Today, I'm part of a team that is working on a brand new game title and as part of my role I am modeling beautiful environments full of mystery. These are exciting times, and I can't wait to show everyone how much we at Plarium have to offer.
Since joining the company, I've grown my skill set and expanded my understanding of creating game art. The gaming industry is one with many challenges - Plarium has provided me with a variety of tools that help me tackle and overcome all obstacles with confidence.
I joined Plarium 4.5 years ago. Instead of pursuing a career in resolving international political conflicts (reflecting my education), I decided to follow my dreams and work in advertising.
I joined the marketing team at Plarium as a web team coordinator and after a short period of time was promoted to Senior UA manager. I was given a lot of mentoring as well as the right tools to learn and grow.
Unlike a lot of other companies where you are expected to work within a very narrow scope of work, Plarium encourages employees to get involved. You end up participating in creative brainstorming sessions of a new game concept to data analysis using premium tools - Plarium is at the forefront of new marketing trends, which enables employees to explore, evolve and innovate.
When the product is a game that you love working on, it doesn’t get much better than that. Work hard, play hard is pretty much what I do!