Plarium is an international developer of award-winning mobile and desktop games. More than 1400 of our specialists work remotely or at offices in Israel, Ukraine, Poland, and the USA.
RAID: Shadow Legends, Mech Arena, and our other 18 hit titles unite more than 450 million players worldwide. With over 14 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.
We are looking for a talented Real-time VFX Artist to join our RPG Department, which is responsible for developing RAID: Shadow Legends, a mobile MMORPG that combines battle collection mechanics and cutting-edge graphics in a dark fantasy setting. Our flagship title is enjoyed by more than 81 million players worldwide – you can find it on iOS, Android, and PC/Mac.
The successful candidate will become a part of a brand new team that will be developing a new feature set in the RAID: Shadow Legends universe. The team will be working directly with the world of our flagship title to create a minigame. We are looking for someone who can provide a creative approach to the development of high-quality graphics and high-end visual effects.
While it will be simpler in terms of gameplay, this minigame is going to be just as dynamic, and will include similar RPG elements: upgrading characters, the capacity to gain skills and improve characters, and engaging in boss fights.
The team will use a range of tools for specific tasks: Maya for 3D modeling and UV, ZBrush and Blender for sculpting, Houdini for pyro, fluid, and destruction simulations, Amplify Shader Editor for prototyping shaders, and so on.
Creating concept designs and developing real-time visual effects in Unity
Profiling and optimizing effects and game assets
Creating 3D models and animations for complex character VFX and in-game locations
Setting up the VFX of game characters’ skills using internal tools
At least 2 years of experience working in the game industry
Knowledge of the principles of motion, dynamics, and other aspects of animation
Firm knowledge of Unity Editor
Experience creating VFX for games
Knowledge of Houdini, Blender, Maya, or 3ds Max
3D modeling and 3D animation skills
Experience creating UVs and baking texture maps
Experience creating textures for VFX
Hands-on experience with Unity Particle System
English language skills at the upper-intermediate level or higher
Experience writing VFX shaders in node-based editors
Understanding of mobile device hardware restrictions
Capacity to accurately estimate the time needed for task completion
Experience working with Houdini and Houdini Engine for Unity
Hands-on experience with Substance 3D Painter and Substance 3D Designer
Experience working with GIT or similar version control systems
Officially registered full-time employment
20 to 26 days of paid leave depending on the country in which your employment is registered
Medical support for you and your child along with fully paid leave if you or your child are sick
Individual development plan and regular feedback
Professional seminars, workshops, courses, and internal training programs
Group English, Polish, and Ukrainian language classes
Opportunity to take an interest-free loan
Reimbursement of gym membership fees, online Pilates classes, and running club
Free vacation planning assistance from our travel managers
Opportunity for counseling with psychologists