The successful applicant will be able to work at our Lviv office, Warsaw office or remotely from Ukraine and Poland.
Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, Spain, and Finland.
RAID: Shadow Legends, Mech Arena, and our other 18 massive titles unite more than 500 million players worldwide. With over 15 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.
We are working on an unannounced, multi-platform third-person shooter in a realistic setting. The project is large-scale and ambitious from the perspective of its complex and unique gameplay mechanics. The position offers not only interesting challenges but also the opportunity to influence decisions and grow in both technical and management areas. We work with cutting-edge technologies and aim to create a high-quality gaming experience.
Currently, 28 programmers are working on various aspects of the game, and the team is expanding rapidly. We value quality and initiative, always striving to find the most effective technical solutions.
The successful candidate will become part of an action team focused on creating combat mechanics and network interaction.
Implementing gameplay mechanics using ECS
Developing net code for multiplayer battles
Developing UI for gameplay mechanics, including animation and platform adaptation
Improving the game’s code base and documentation
Optimizing the game for stable performance on different platforms
Improving automation tools for launcher development and testing
Integrating external libraries and various billing systems for iOS/Android
At least 3 years of work experience in game development
Strong knowledge of C#, .NET Framework, OOP, OOD, and various software design patterns
Excellent knowledge of Unity, including UnityUI, UnityEditor, Addressables
Knowledge and experience developing games using ECS (Entitas / Unity DOTS)
Experience working with Git
Ability to optimize performance using such tools as Unity Profiler, Unity’s Memory Profiler, and Profile Analyzer
Fluency in Ukrainian
English language skills at the Intermediate level
Skills in developing real-time multiplayer games
Understanding of shooter mechanics (FPS/TPS) based on personal gaming experience
Experience writing tests using NUnit, xUnit, NSubstitute, Moq, SpecFlow, and Unity Test Runner
Officially registered full-time employment
20 to 26 days of paid leave depending on the country in which your employment is registered
Medical support for you and your child along with paid leave if you or your child are sick
Individual development plan and regular feedback
Professional seminars, workshops, courses, and internal training programs
Opportunity to take an interest-free loan
Reimbursement of gym membership fees, and running club
Opportunity for counseling with psychologists
*Note: Benefits may vary by country.