Plarium is an international developer of award - winning mobile and desktop games. More than 1800 of our specialists work remotely or at offices in Israel, Ukraine, Poland, and the USA.
Raid: Shadow Legends, Mech Arena, and our other 20 hit titles unite more than 435 million players worldwide. With over 13 years’ experience, we strive for boundary - pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.
We are looking for a talented Technical Artist to join our team that’s working on a new cross - platform, third - person shooter. With innovative gameplay and a realistic setting, the project is large - scale and ambitious both from a design point of view and from a technical perspective.
The successful candidate will become part of the team working on the procedural generation of game levels and their elements. This team develops graphic systems and shaders, visual effects, and tools for improving work with game assets.
The Technical Artist will get the opportunity to influence key design decisions regarding game features and mechanics, prototyping, development, and art. We create our own product and control every step of development – from initial ideas to the final stages of implementation.
Submit your CV and help create a shooter that you would play yourself!
Creating systems of procedural generation for game levels
Developing and optimizing graphics systems and shaders
Contributing to the creation of game elements and mechanics, from prototyping to final realization
Participating in the creation of visual effects
At least 3 years of work experience in game development
Experience working in Unity
Experience working with Houdini and the Houdini Engine for Unity
Skills with C# scripting
Experience creating shaders, both manually (using HLSL/Cg) and using node - based editors
Familiarity with any 3D editor
Knowledge of practical aspects of the full 3D model creation pipeline
Experience profiling graphic performance on mobile platforms
Experience developing tools for Unity
Experience importing and setting up animations
Ability to use animation controllers in Unity
Familiarity with the hardware restrictions of mobile devices
Experience modifying Unity’s graphics pipeline
Officially registered full - time employment
Minimum of 25 calendar days of paid vacation annually, separately paid public holidays, and additional paid leave for specific needs
Medical support and fully paid leave if you or your child are sick
Individual development plan and regular feedback
Professional seminars, workshops, courses, and internal training programs
Group English classes and one - on - one language tutoring
Counseling with psychologists and mental health workshops
Online Pilates classes, a running club, and individual fitness programs with a professional instructor