Plarium is an international developer of award-winning mobile and desktop games. More than 1300 of our specialists work remotely or at offices in Israel, Ukraine, Poland, and the USA.
RAID: Shadow Legends, Mech Arena, and our other 20 hit titles unite more than 435 million players worldwide. With over 13 years’ experience, we strive for boundary-pushing gameplay and graphics. We pair this with our dedication to innovation through analytics, marketing, and community interaction.
We are looking for a talented Technical Artist to join our RPG Department, which is responsible for developing RAID: Shadow Legends, a mobile MMORPG that combines battle collection mechanics and cutting-edge graphics in a dark fantasy setting. Our flagship title is enjoyed by more than 81 million players worldwide – you can find it on iOS, Android, and PC/Mac.
The successful candidate will become a part of a brand new team that will be developing a new feature set in the RAID: Shadow Legends universe. The team will be working directly with the world of our flagship title to create a minigame. We are looking for someone who can provide a creative approach to the development of high-quality graphics and high-end visual effects.
While it will be simpler in terms of gameplay, this minigame is going to be just as dynamic, and will include similar RPG elements: upgrading characters, the capacity to gain skills and improve characters, and engaging in boss fights.
The successful candidate will be able to work at our office in Warsaw or remotely in Europe.
Setting up an infrastructure for the creation of graphic resources
Creating prototype features in close cooperation with artists and developers
Setting up in-game lighting, camera angles, shadows, character movements, and location elements
Creating and optimizing shaders
Designing and assembling animated character controllers in collaboration with the art director and animation artists
At least three years of relevant work experience in game development
Firm knowledge of Unity
Experience creating shaders, both manually (using HLSL/Cg) and using node-based editors
Hands-on experience with one or several 3D editors, such as Houdini/Maya/Blender/3ds Max
Experience creating textures in Substance Designer
Knowledge of practical aspects of the full 3D model creation pipeline
Character animation skills, understanding of the principles of rigging and animation, and the ability to set up the Animator controller in Unity
English language skills at the upper-intermediate level or higher
Ability to write C# scripts
Experience creating work automation tools
Officially registered full-time employment
20 to 26 days of paid leave depending on the country in which your employment is registered
Medical support for you and your child along with fully paid leave if you or your child are sick
Individual development plan and regular feedback
Professional seminars, workshops, courses, and internal training programs
Group English, Polish, and Ukrainian language classes
Opportunity to take an interest-free loan
Reimbursement of gym membership fees, online Pilates classes, and running club
Free vacation planning assistance from our travel managers
Opportunity for counseling with psychologists
Relocation assistance