Plarium Michigan Studio exists to guide the vision and execution of next generation mobile game development projects. With an emphasis on high quality, scientific game design, the Plarium Michigan team manages artistic and programming production and requirements of one of Plarium’s overseas development studios, in order to prototype and ultimately produce the next mega-hit. The Plarium Michigan team is also responsible for all aspects of the project’s game design – from systems design, content/level design, play balance, narrative elements, and UI/User Experience.
The Plarium Michigan team consists of industry veterans with experience managing remote teams across a variety of game genres. We believe strongly in enabling a goal oriented, scientific game design culture, with a passion for producing quality experiences. We believe that current mobile titles are scratching the surface of what the platform has to offer, and we aim to produce deep games that utilize the platform like no other has. We aim to bring new experiences to mobile by marrying engaging, well designed core gameplay with the compelling systems design of free to play games.
Plarium Michigan is looking for a passionate game designer with a strong background in Systems Design and number balancing to work on an in-development project. As a Systems & Balance Designer, you will spend most of your time creating and documenting systems and relationships of the game’s numerical infrastructure, in support of the goals of the Game Design team. The scope of this position includes all game numbers, from balancing combat systems and damage types to perfecting monetization systems and the flow of player resources. You should have a passion for building a system of numbers and rules that will dictate how changes are made to the gameplay balance and economy. Eventually, you’ll work closely with analytical tools to make sure the games numbers are producing the desired results.
At Plarium Michigan, you will be part of a small team of professionals who operate as the brain and product vision behind the games we make. We operate in a culture that encourages participants to question everything and discuss matters with a goal oriented approach. You shouldn’t be afraid to propose ridiculous ideas that challenge boundaries and promote out of the box thinking – in fact, we encourage it!
Though the emphasis of this position is on creating content, you will also have the opportunity to engage in other aspects of game design.
Our ideal Systems Designer approaches game systems as a complex machine, with strong intentional relationships between different systems. By starting out with subjective, conceptually sound goals, we expect this person to create objective rules and relationships that govern the support of those goals. This candidate also commands the discipline to maintain those systems long after the problem solving stage has been figured out, updating this documentation with any rule changes and helping steer the team away from anecdotal tweaks that would otherwise break the relational nature of these systems.