Systems Designer
Business DevelopmentMichigan

Plarium Michigan Studio exists to guide the vision and execution of next generation mobile game development projects. With an emphasis on high quality, scientific game design, the Plarium Michigan team manages artistic and programming production and requirements of one of Plarium’s overseas development studios, in order to prototype and ultimately produce the next mega-hit. The Plarium Michigan team is also responsible for all aspects of the project’s game design – from systems design, content/level design, play balance, narrative elements, and UI/User Experience.

The Plarium Michigan team consists of industry veterans with experience managing remote teams across a variety of game genres. We believe strongly in enabling a goal oriented, scientific game design culture, with a passion for producing quality experiences. We believe that current mobile titles are scratching the surface of what the platform has to offer, and we aim to produce deep games that utilize the platform like no other has. We aim to bring new experiences to mobile by marrying engaging, well designed core gameplay with the compelling systems design of free to play games.

Job Summary:

Plarium Michigan is looking for a passionate game designer with a strong background in Systems Design and number balancing to work on an in-development project. As a Systems & Balance Designer, you will spend most of your time creating and documenting systems and relationships of the game’s numerical infrastructure, in support of the goals of the Game Design team. The scope of this position includes all game numbers, from balancing combat systems and damage types to perfecting monetization systems and the flow of player resources. You should have a passion for building a system of numbers and rules that will dictate how changes are made to the gameplay balance and economy. Eventually, you’ll work closely with analytical tools to make sure the games numbers are producing the desired results.

At Plarium Michigan, you will be part of a small team of professionals who operate as the brain and product vision behind the games we make. We operate in a culture that encourages participants to question everything and discuss matters with a goal oriented approach. You shouldn’t be afraid to propose ridiculous ideas that challenge boundaries and promote out of the box thinking – in fact, we encourage it!

Though the emphasis of this position is on creating content, you will also have the opportunity to engage in other aspects of game design.

Requirements:

Our ideal Systems Designer approaches game systems as a complex machine, with strong intentional relationships between different systems. By starting out with subjective, conceptually sound goals, we expect this person to create objective rules and relationships that govern the support of those goals. This candidate also commands the discipline to maintain those systems long after the problem solving stage has been figured out, updating this documentation with any rule changes and helping steer the team away from anecdotal tweaks that would otherwise break the relational nature of these systems.

  • At least 2 years of work experience in a systems or balance design capacity, preferably on mobile game projects
  • Strong familiarity with spreadsheet software (such as Microsoft Excel)
  • Extremely strong mathematical skills, with a passion for applying those skills to solving Game Design problems
  • Passion for core gaming (RPGs are a plus)

Desired:

  • Bachelor’s degree (or higher) in a quantitative field of study, such as Economics, Statistics, or Math
  • Experience being the primary Systems Designer on a mobile free-to-play title

What we offer:

  • Open PTO
  • Generous 401k matching
  • Competitive health insurance
  • Competitive salaries
  • Personal annual R&D budget for use on any form of media/entertainment
  • Participation in a world-class studio dedicated to game design
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What's next?

Send us your resume
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Found the perfect job for you? Excellent. Send us your Resume, making sure to include examples of your published work and links to your portfolio on ArtStation, if applicable.
Initial screening interview
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If your resume is selected, we’ll setup an initial interview to discuss your career goals, the culture of plarium, and answer initial questions to make sure our studio is a place that you’ll not only be happy, but thrive.
Test task
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Our recruiters will ask you to perform a test task. This will allow you to demonstrate your professional skills and give us the chance to evaluate your work.
Waiting for feedback
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After you have completed your test task and sent it back to us, we will need up to 5 working days to analyze it.
Technical interview
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This will give you the opportunity to tell us about your experience and allow us to explain the technical aspects of the job. If you live a long way from the studio, we can arrange a Skype interview instead.
Meeting with HR
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After the technical interview, you will meet with our HR specialists. They will give you more information on your development prospects in the company and provide details about the employee benefits program.
Ready to start
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When the above stages are complete, we will invite you to our studio to make a formal job offer. If you live in another city or country, you can use our relocation program to help you hit the ground running.
First day at work
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You're ready to begin life at Plarium. Welcome, friend.
Keeping in touch
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We keep all resumes and job applications on file. Don't give up if you're unsuccessful first time round - we'll contact you as soon as a suitable position appears.