.NET Developer (Game Server)
Action GamesKharkiv

Plarium is a multinational software development company specializing in mobile and browser games. We have studios in Tel Aviv, San Francisco, Michigan, Krasnodar, Kyiv, Kharkiv, Lviv, and Odesa. Our games are currently played by more than 370 million users across 150 countries.

Plarium Kharkiv is looking for talented .NET Developers to join our Action Games Department, which is currently developing Mech Arena: Robot Showdown, a third-person MMO shooter. You can check out the game here: iOS, Android.

The backend uses scalable distributed architecture and is based on .NET, ASP.NET, and MS SQL Server. Most of the API servers used in the project communicate via HTTP while the real-time multiplayer functionality uses UDP.

Join us and together we will change the face of the gaming industry!

Responsibilities:

  • Developing high-load server solutions
  • Solving issues related to multithreading, caching, and distributed computing
  • Designing the client-server interaction protocols
  • Developing solutions for in-game analytics and predictive analytics
  • Optimizing and scaling the tools for server infrastructure profiling and monitoring

Requirements:

  • At least two years of experience in software development
  • Understanding of the principles of object-oriented design
  • Knowledge of design patterns, data structures, and algorithms
  • Knowledge of multithreading and the development of scalable solutions
  • Knowledge of relational databases, transactions, and SQL
  • Understanding of client-server architecture as well as HTTP, HTTPS, TCP/IP, and UDP

Desired:

  • Ability to create IIS applications in addition to ASP.NET and ISAPI extensions
  • Knowledge of MS SQL Server and MySQL/PostgreSQL
  • Understanding of NoSQL principles
  • Experience in developing real-time multiplayer games
  • Experience in mobile application development

What we offer our Employees:

  • Opportunity to be involved throughout our full product development cycle
  • Officially registered full-time employment
  • 28 days of paid vacation leave
  • Complete and inclusive medical insurance package for all employees and their children
  • Free assistance planning and booking trips from our in-house travel managers
  • Professional seminars, workshops, training programs, and the opportunity to attend industry conferences
  • Educational English programs, including lessons with native speakers
  • Pilates classes and a fully-equipped gym, all housed within our office

Note: We've had to adapt to the lockdown so read about how we work now.

What's next?

Send us your CV
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Found a job that sounds right for you? Fantastic. Send us your resume and a link to your portfolio, if applicable.
Test task
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Our recruiters will ask you to perform a test task. This will allow you to demonstrate your professional skills and give us the chance to evaluate your work.
Waiting for feedback
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After you have completed your test task and sent it back to us, we will need up to 5 working days to analyze it. If your test task meets our requirements, you will be invited for an interview with the technical team lead.
Technical interview
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This will give you the opportunity to tell us about your experience and allow us to explain the technical aspects of the job. If you live a long way from the studio, we can arrange a Skype interview instead.
Meeting with HR
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After the technical interview, you will meet with our HR specialists. They will give you more information on your development prospects in the company and provide details about the employee benefits program.
Ready to start
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When the above stages are complete, we will invite you to our studio to make a formal job offer. If you live in another city or country, you can use our relocation program to help you hit the ground running.
First day at work
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You're ready to begin life at Plarium. Welcome, friend.
Keeping in touch
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We keep all resumes and job applications on file. Don't give up if you're unsuccessful first time round - we'll contact you as soon as a suitable position appears.