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  • Play Hard to Work Hard: The Perks (and Challenges) of Being a Game Designer
    Being a Game Designer is what a lot of gamers would consider to be a dream job; and I would have to agree. Yes, we do get paid to play games but we also manage to get a bit of work done too! Apart from having a lot of fun playing games we are actually working. The idea is this: the more a game designer knows about games, the better the Game Designer!
  • Plarium Surpasses 130 Million Players on Facebook, Mobile
    When we first launched Plarium, we wanted to break the mold – moving away from casual games and bringing a hardcore gaming experience to new platforms,” said Plarium co-founder and CMO Gabi Shalel, in a statement. “Since then, we have now grown the company’s presence to four studios spanning Europe to support our large and dedicated fan base around the globe.”
  • Video: 5 hot trends in social gaming right now
    What are the hottest trends in mobile right now, and how can developers use them to their advantage?
  • The Sound and Music of "Moment of Glory"
    In this article Nicholas Day, Creative Director at Plarium Ukraine, explains how he manages the process of sound and video pr...
  • Making of the “Moment of Glory” cinematic trailer: Part One
    The first of a special two part series detailing the creative process and the production of Plarium's "Moment of Gl...
  • Secrets of Quick Iteration
    New games every six months? Weekly update sprints? Plarium Co-Founder Gabi Shalel talks to Gamasutra on how we do it.
  • 10 Signs of a Hardcore Social Gamer
    When's the last time you saw two sunrises in one game session? Check this list for other symptoms of being a hardcore so...
  • Perfecting Mobile Gaming
    Gabi Shalel shares Plarium's long view with Develop on jumping into the mobile market with their latest flagship iOS tit...
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